This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
how do I add my specular map to my object. I know I should know this but I have never textured anything in my life(well, except for my poo flinging monkeys eyepatch).
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