This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Well since it is "time of the mechs " lol Im going to post this wip up, I done the leg ages ago, but have since made a few mods on it...
I am working on a top body shape from an idea that dan has done in VIP area.. not sure if Im going to end up with a smooth look on top but I think the crisp crome look is beggin for a sharper more agressive look...
anyway, I have done a couple of shots so you can all see what I mean ... just looking for some feedback really... I havn't added any material to the body as I like to material when Im happy
This time I really am going to finish this little sod as I want to animate him... just struggling for time as per usual
talking serious now, my AT-ST is ready for animate i`ve tried to recreate his original movements but i have`t notinhg realy nice yet , but we could do it OH YEAH:banana:
going to do some detail now... like some wires / pipes etc
what I have also done from the norm is place a pivot area on the ankles so it will still spin around... normally I would have put this in the middle area but decided to be different...
I may put a rocket launcher from the head... and I will turn the reflectivness down a bit as it is a little to much atm...
dam that AT is going to get the splatting of his life
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