This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Well, it starts off as poly's, but then i use PRman's sub-d's to render it, i've just started modelling the hand but i don't have anything to show just yet. Modelling the hand in a seperate scene, then i'll just import it and attach it
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