Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 46 22-09-2005 , 03:47 PM
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Smooth and lower poly model image

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# 47 23-09-2005 , 01:57 AM
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Some work on the boots...

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# 48 23-09-2005 , 04:46 AM
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Hey, I like that boot.

Nice job!

# 49 28-09-2005 , 11:41 PM
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Finally I can do some more work on this model. I did a little on the torso and the boot, now I'm working on the right half of Norman.

Here is the start to the shoulder armor he will have. I may decide to spruce it up a bit afterwards.

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# 50 29-09-2005 , 12:02 AM
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update

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# 51 29-09-2005 , 12:05 AM
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are u sure u will finish in time??


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# 52 29-09-2005 , 12:20 AM
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I am trying to finish on time, but I am not positive, especially because I have not done UV mapping before. I have a lot of classes and homework too, but its due in about a month.

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# 53 29-09-2005 , 07:45 AM
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Looking good user added image I like the boot shape a lot

I think you'll definately get the model finished and even if its not UV'ed/textured for this competition then you'll have a good piece for your portfolio and to work on in the future user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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# 54 30-09-2005 , 12:54 AM
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Thanks.

I plan on completing the model. I just have to put more work and time into it.

A lot of models are coming along nicely. The final results should be quite interesting. Good luck all.

# 55 30-09-2005 , 11:18 AM
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Wow this is looking awesome. I still think I have one of the mighty max minatures laying around, had 3 or 4 ofem, like little heads that unfolded into a mighty max level, they were awesome!

# 56 30-09-2005 , 10:36 PM
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Here is a little shot of what I have so far. I plan on starting the head, probably tonight or tomorrow. I seem to like to work on parts of the whole and then put them together at the end.

I hope it turns out well.

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# 57 30-09-2005 , 10:50 PM
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nice:attn:


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# 58 02-10-2005 , 12:54 PM
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Are you using reference to make sure all the bits are in the right proportion?

Looks like its starting to come together a bit more now user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 59 02-10-2005 , 03:16 PM
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For this project I am not using anything in particular to keep things in proportions, other than the grid. I just model it by eye and render test images. This is because I didn't draw a front and side reference image; how I would normally model something.

# 60 02-10-2005 , 03:25 PM
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looking good man, awesome work on the modeling of the hand/arm.

mf3

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