Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 20-04-2009 , 07:45 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
The last face looks the best.

Chirone-It is pretty impressive that you can tell a pedophile just by the look of their eyes ... lol

Good luck on the advert. Looks like a fun project.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 17 20-04-2009 , 08:59 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
the last is a lot better than the other two indeed!
what does it look like without the lower eyelids?

ctbram, can't you? :p




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 18 21-04-2009 , 01:13 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I think its a combination of things that make it look creepy, its the pupils with no highlights, the way the mouth is curved and those teeth. I think it would scare small children. I don't even think you need those eyebrows as I think those add to the creep factor as well, you could just use the glasses as part of his expression and the ditch the lower eyelid.

user added image


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 19 21-04-2009 , 01:26 AM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
Cool, you might be right. I will have a play when i knock of work.
Oh i just seen the sketch. Heaps cool, i like it. I will head down that path.
Thanks for your efforts


There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 21-04-2009 at 01:58 AM.
# 20 21-04-2009 , 03:50 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
Heres a update. This is more than enough expression for the 30 sec ad.

Attached Thumbnails

There's nothing normal about normals. In FACT i think the are abnormal.
# 21 21-04-2009 , 03:51 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
.

Attached Thumbnails

There's nothing normal about normals. In FACT i think the are abnormal.
# 22 21-04-2009 , 03:55 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
again

Attached Thumbnails

There's nothing normal about normals. In FACT i think the are abnormal.
# 23 21-04-2009 , 09:31 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
that's much better than before

what are you drawing these in? if it can make an image sequence as an avi you can use the avi as a texture




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 24 21-04-2009 , 10:44 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
Thanks
Rendering them out in maya as a vector.
So it allows me to completely animate it while keeping it 2d.


There's nothing normal about normals. In FACT i think the are abnormal.
# 25 22-04-2009 , 09:46 AM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462


There's nothing normal about normals. In FACT i think the are abnormal.
# 26 22-04-2009 , 10:20 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
that's pretty cool

you should make it so that only the top of the glasses follow the eyes rather than the bottom of the glasses going off without them

i imagine you should be able to acheive this if you bind them all to the same lattice and soft skin bind the lattice to some joints




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 27 23-04-2009 , 10:15 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
Heres a computer animation test.
Still as this is not the real footage for the ad, im not concerned to much that the reflections are wrong.
I still have to paint weights on the hands.

Slowed down by half so you can see it.

The face animation are still random.

Chirone - thanks for your help. Might do that later down the track. I have the film guy coming in the next few days so thats when the funs going to start user added image


https://www.youtube.com/watch?v=Y6h3ayfQl0g


There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 23-04-2009 at 11:12 PM.
# 28 23-04-2009 , 10:46 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Looks great but without sound I had to chuckle when I you had it do the pelvic thrusts user added image


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 29 23-04-2009 , 11:11 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
haha thanks.
i have just finished writing the jingle but not had the time to record it as yet.


There's nothing normal about normals. In FACT i think the are abnormal.
# 30 23-04-2009 , 11:40 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Did you use Maya live and track ?
Because i've watch some tutorials @ Maya live but could not do anything fency user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads