Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 09-10-2007 , 12:48 PM
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Amazing, now give it a rig, and a nice pose,

Because now it looks very orthograpic

I realy love it man!

# 17 11-10-2007 , 06:37 AM
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Thanks Aiko,
Have done some weed, will texutre it shortly.

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There's nothing normal about normals. In FACT i think the are abnormal.
# 18 11-10-2007 , 10:37 AM
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# 19 12-10-2007 , 02:59 AM
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The paint FX weeds are pretty good.


"No pressure, no diamonds" Thomas Carlyle
# 20 12-10-2007 , 04:54 AM
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Originally posted by AikoWorld
NIce progres, thou the weed looks a bit plastic.

Try to google some images on sea weed.

Keep it up, looking better and better every time.

https://www.bbc.co.uk/devon/content/i...el_300x450.jpg

'tis true! I'm liking the progress! Keep going! I'm excited.

Sparticus


Expect to excell...
# 21 12-10-2007 , 12:49 PM
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Thanks guys.
Im sure that once i texture these little sucker it will look less plastic. I havent played with much lighting as yet.
Heres kinda what i was after. lots of work to be done i think

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There's nothing normal about normals. In FACT i think the are abnormal.
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