This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Okay -- I have a mastercheif and an elite skeletonned and ready to go -- unfortunately using automatic settings, when I move for instance a neck joint, the elite's nipples get pulled -- which looks quite painful. How do I control what a specific joint moves more accurately?
paint the weights of each bone... what its doing wrong is calculating the weights according to distance from the joing , so you can easily get verts attracted to compleatly the wrong joint.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off