This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Something that jumps out at me is the front end. Mainly the lack of a seam for the hood and the bumpers. Not to sound critcal but it looks to smooth. there should be small lips where the hood meets the fenders, and also where the fender meets the bumper. These small details will really give it a more realistic feel.
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