Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 20-08-2006 , 04:49 AM
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Join Date: Mar 2006
Posts: 35

A Question for those who have made humans

When you guys make a Human you start out with simple Circles squares exe but then what? how do you shap them into looking like humans?

# 2 20-08-2006 , 06:04 AM
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Join Date: Aug 2004
Posts: 408
In 3d? I use my image (or if I do a girl, a girl's image)... as odd as this sounds, as little clothing as possible (to get proportions correct).

I then match cylinders to the basic parts, get the basic shape, then use split-polygon tool to cut in to exadurate the muscle groups (which will be massively decreased in smoothing to look realistic)

And in comes McKinley's buddy Ben's website:

https://www.poopinmymouth.com/process...er_process.htm


Last edited by Phopojijo; 20-08-2006 at 06:06 AM.
# 3 24-08-2006 , 12:24 PM
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Join Date: Mar 2006
Posts: 35
Thanks. hey do you think he would mind if i used his drawing as a templet?

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