This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
If you're trying to split one NURBs surface into two, you would select the isoparm where you want the split to occur and go to Edit NURBS > Detach Surfaces.
Originally posted by NitroLiq If you're trying to split one NURBs surface into two, you would select the isoparm where you want the split to occur and go to Edit NURBS > Detach Surfaces.
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