Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 19-09-2003 , 04:20 AM
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Don't be so scared about the hands. How are you going to go about it? Are you gonna start out nurbs and convert to polys to attach or just do it all in poolys like you have been? Can't wait to see the results

# 32 19-09-2003 , 07:38 AM
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ooo it's been a while since i read this thread hehe. the body is coming along nicely so far. the breats do seem a little low but the shape is nice as with her overall torso.

as for your request....
this is a male, and it's low polygon, but it's organic none-the-less.
i have more work but i have to dig it up and this is one of my more recent models =)

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# 33 21-09-2003 , 02:13 AM
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Hey gurl,

Nice low poly stuff, do work in the game industry? Here is picture displaying my chic with her hands (which are not attached yet).
I will do another post tonight, after I watch Chicago (for the first time)


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Matt Rizos
https://www.matchmovin.com
# 34 21-09-2003 , 08:09 AM
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Here are two more pics from tonights progess.....

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Matt Rizos
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# 35 21-09-2003 , 08:23 AM
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hey wanna 3d those hands look like you managed to capture "the femenine essence" of them, i like them, can we see a wire and a subd converted pics of them?

# 36 23-09-2003 , 11:42 PM
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OK, sorry for the delay on updates (I was getting behind in my C++). Here is the hand with some wires displayed. I need to work on the finger nails (I really have none right now)

Matt

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Matt Rizos
https://www.matchmovin.com
# 37 24-09-2003 , 03:35 AM
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Hello again, yes i work for a startup game company doing the in-game demons and characters. Ty for your compliments.

hmm when i get home i will post some fixes you may want to look at implementing into your model =P

the hands look great btw =)


# 38 27-09-2003 , 05:43 PM
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werdup people, here is an update....more to come today hopefullyuser added image

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Matt Rizos
https://www.matchmovin.com
# 39 27-09-2003 , 06:08 PM
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a side

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and her heels (or heel)

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Regards,

Matt Rizos
https://www.matchmovin.com

Last edited by wanna3d; 27-09-2003 at 06:10 PM.
# 40 28-09-2003 , 06:10 AM
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Slick black leather/plastic

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Matt Rizos
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# 41 28-09-2003 , 07:29 AM
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Hi,

quick comment, her head shape is still too rectilinear at the moment, her jaw is strange as is. It needs a bit of tweaking, the angle of her lips/jaw in relationship to the rest of the face is odd. Either the jaw moves back or the forehead should come forward. Body wise, I' d say raise the hip area a bit (not the butt) - you see what I mean most evidently in front view. The body is very good though.

last thing. Definitely boof up her hair to make it a bit sexier (maybe a ponytail) user added image

# 42 28-09-2003 , 02:00 PM
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could you take a proper render of her body from a few angles? I really wanna see how it looks when rendered. Also, her arse... The bottom of it looks a bit squared.

# 43 28-09-2003 , 06:58 PM
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Hey guys, thanks for the suggestions. The head it definatley way too square when I smooth her out. Here are a series of pictures.

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Regards,

Matt Rizos
https://www.matchmovin.com

Last edited by wanna3d; 28-09-2003 at 07:01 PM.
# 44 28-09-2003 , 11:35 PM
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Looking good man, i think it needs a bit more work on the hands and face though. the thumb seems to be turned outwards too much, when thumbs (if you stick your fingers out) are only turned a little bit outwards, but its good man user added image good work! user added image

# 45 29-09-2003 , 12:52 AM
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She looks like that Ring movie´s girl to me.
The one that killed the guys.

I´ll be back with some constructive critics tomorrow.
Lot´s of things (proportionaly speaking) I would try to solve bud.

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