Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-08-2003 , 01:37 PM
niobi xd's Avatar
Registered User
Join Date: Aug 2003
Location: brisbane, australia
Posts: 37

shading/colouring? - what tha?

consider this a question from a complete newbie.....only started about a week ago:

was wondering how i might actually go about shading/giving a model some colour? e.g. how might i do this?

- niobi xd -


msn: great_expanse AT hotmail.com
# 2 29-08-2003 , 01:39 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
You would need to create a texture in Photoshop or some such program, or you could experiment with the procedural textures Maya comes with.

In the Hypershade (window > rendering editors > hypershade) you can create a material for an object. In the material's attributes, you can assign texture files to different attributes.

Try doing a search, there's a lot of info regarding this spread around the board already.

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