Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-12-2011 , 01:00 AM
3d n00b
Join Date: May 2011
Posts: 7

Combine vs Parent

When making a model with multiple pieces that sit together which is the best to use. Obviously parent is probably better for texturing purposes. when would I want to use combine or vice versa?

# 2 07-12-2011 , 01:28 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You should use parenting and grouping unless the mesh is actually going to be contiguous. There's no point (that I can see) to have two "items" as a single mesh unless they have common edges, if you get what I mean.

# 3 07-12-2011 , 10:01 AM
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The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Stwert is right in whats he said but there are times when you need to combine a mesh with multiple parts, say you want to bake a texture out if there are 20 different meshes you will get 20 textures combine the meshes and you will get 1 texture. I allways separate the mesh after doing this(just select the mesh then press separate) also works for mirroring.......dave




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# 4 07-12-2011 , 11:57 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi.

I'd normally combine objects that are going to share the same material/UV space.

cheers

gubar

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