Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-07-2011 , 01:14 PM
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hdr glass tut

i wasnt going to do this.

I was going to do this project in silence, but i have to say this; this tut (hdr realistic glass simply maya) is amazing. I searched the net trying to avoid paying and well, after the last three days had a feeling to come here. So, i got it.

Theres no way i could of found out this detail without days of looking. more. (and ive only got to the 2nd part)

anyway i got the tut for a concept i have which may, may not, become an animation. Havent used maya for a while.

anyway if i never update on this thread again its enough to say thanks for such a detailed tut.

And who is that giving the tut. nice transmission.

(no im not asking for a 10% refund in advertising)

mirek03


take it easy and life will be easy

Last edited by mirek03; 18-07-2011 at 01:16 PM.
# 2 18-07-2011 , 01:50 PM
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Ask for 20% worth a try LOL...........dave




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# 3 18-07-2011 , 02:07 PM
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When I first read your post of thought you were openly saying you were tryin to download that tut for free from other sites - was thinking "man he`s got some balls".

Welcome back to the world of Maya


# 4 18-07-2011 , 03:20 PM
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balls?? that is insanity. I might not be good with net talk but im not completely illiterate.

you are still here i see !!! cool

hey Dave i was going for 50% but then thought anything will do. The quiet/loud suggestion. what are thse people called? pacific/aggressive?? user added image user added image


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# 5 19-07-2011 , 07:26 AM
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Pacific/aggressive if you live in the eastern states LOL....


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 28-07-2011 , 05:34 AM
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hey guys a lot of late nights and a long time since ive had to do much calculation between maya and other apps.

help!! please.

..................

wine bottle to make to maya

what size image plan to use in maya given say 10% top and bottom head room (but who really cares)

to create in maya, the bottle and lighting environ (not sure yet but obviously HDR test renders)

to work with an image in a compositor and/or image editor, final render lets say, 720P

a nice size in maya for renders, and that will import well (not huge in the canvas) into adobe or any other compositor

does it matter, sure i could just scale

final image to be assembled as animation or a simple 2D composite, depending on time and whats involved.

idea for a trailer for film festival but dont want use do it if it doesnt look great as a working animation

cheers guys and girls hope everyone is having a great day user added image


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# 7 28-07-2011 , 05:37 AM
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ps, ill want to get right up close to the top of the bottle, try from mid distance to not long distance but full frame


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# 8 28-07-2011 , 10:03 AM
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Any pic yet..........dave




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# 9 29-07-2011 , 02:16 AM
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waiting to hear from you guys what a good scale is for a bottle with a final render in PS or AE at 720P

makes sense ?? or am i think too much and should just go straight in

been doing other stuff


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# 10 29-07-2011 , 11:33 AM
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..??.., must be a dumb question. Like i said its been a while.

ill put some pics up soon


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# 11 01-03-2012 , 02:53 AM
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how can i get hdr glass tut guys?


shaikh
# 12 01-03-2012 , 04:31 AM
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