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Old 30-03-2008, 05:38 AM   #61
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Isnt that a text parsing error (ATSMU)?

Try a reinstall or get in touch with nextlimit.
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Old 30-03-2008, 05:41 AM   #62
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Originally posted by gster123
Isnt that a text parsing error (ATSMU)?

Try a reinstall or get in touch with nextlimit.
Yeah, I reinstalled it, and I deleted the prefs file that it was talking about, but it didn't work.

Gah, I hate contacting support people… :zzz:
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Old 30-03-2008, 05:57 AM   #63
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tbh, With atuodesk I got support very quickly, within 24 hrs, but we've got a platinum membership, although the reply was lacking in some ways, it wasnt anything to do with an actual problem, it was an installation prob.

Get in contact, companies are usualy pretty good, you might need your customer ref before getting in contact.
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Old 30-03-2008, 08:43 AM   #64
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You're using a Mac, right?

Apparently the code crashes at row 466 in the qfontengine_mac class. That's either a bug in Maxwell or in QT (the GUI lib they use). I think you should report it to Next Limit.

My advice: use Windows. It just works.

:p
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Old 01-08-2008, 03:35 AM   #65
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OK, I did get Maxwell running again (forgot what the problem was, but I think it had to do with fonts…), but I've decided to abandon the project. I'm planning on going to college to major in game design, and I've never heard of anyone in the industry using Maxwell for games. I do love Maxwell art, but it just seems like I'm wasting my time using it.
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Old 01-08-2008, 04:01 AM   #66
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pshhh, maxwell is great for presenting a model, so keep on chuggin'
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Old 02-08-2008, 11:31 PM   #67
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Originally posted by Joopson
pshhh, maxwell is great for presenting a model, so keep on chuggin'
Yeah, but I prefer HD pics over waiting a week for a tiny render. :p
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