works like a charm. a few clicks and i was able to make a great deal of corrective shapes.Originally posted by Jay
Also, Vlad, with regards to rigging have you got Maya Pose deformer plugin? Its a better way to correct shoulder joint deformations. It works per axis like a blendshape but without the interference of another incoming shape so the way it works is more realistic, its a little more tricky to set up but once its done...it looks very good.
go here for the plugin: https://www.comet-cartoons.com/melscript.php, scroll to 'posedeformer' theres a help tute here at https://www.tokeru.com/twiki/bin/view...yaPoseDeformer
Hope it helps out, I'll be using this in the very near future too
Jay