Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 61 19-04-2006 , 01:36 PM
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yea. i downloaded long ago but never got around to using it.
ill give it a go tonite, on an old character and see how it works
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# 62 19-04-2006 , 01:49 PM
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wow that is a really nice character. Very interesting way to model. Is he going to have hair? Many 3d characters seem to be bold, I guess because hair is quite a complicated thing.

great work!

# 63 19-04-2006 , 07:30 PM
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for me anyway all the muscles look perfect.

do you think you can post a image of the full model instead of just half??

cheers!


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# 64 20-04-2006 , 02:36 AM
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Originally posted by Jay

Also, Vlad, with regards to rigging have you got Maya Pose deformer plugin? Its a better way to correct shoulder joint deformations. It works per axis like a blendshape but without the interference of another incoming shape so the way it works is more realistic, its a little more tricky to set up but once its done...it looks very good.

go here for the plugin: https://www.comet-cartoons.com/melscript.php, scroll to 'posedeformer' theres a help tute here at https://www.tokeru.com/twiki/bin/view...yaPoseDeformer

Hope it helps out, I'll be using this in the very near future too

Jay

works like a charm. a few clicks and i was able to make a great deal of corrective shapes.
but its a bit slow to calculate once you are done sculpting.
but after it does calculate there is no slow downs when you actually move the joints.
great tool.
fortunately xsi has native tool that takes care of these kind of issues... they are not even issues really in xsi, because of the way the history stack is split [into 4 seperate flows where history/deformer/input/clustres can be go into.so joint rotation and blendshapes are not an issue.:p
but this is a great tool will definately come in handy for my next project in maya.

# 65 20-04-2006 , 08:32 AM
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Hey Vlad

excellent, Im looking ahead to that...thanks for the reply

Jay

# 66 20-04-2006 , 04:35 PM
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Hey Vlad,

Do you have a link so some of your other works?

Be great to see some of your other projects.

# 67 20-04-2006 , 07:04 PM
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# 68 20-04-2006 , 07:13 PM
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Cheers Vlad,

Some great work on there, did I hear somewhere that your doing a tut??

If so whats it going to be on?

# 69 20-04-2006 , 07:42 PM
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no, no tuts at the moment.

# 70 20-04-2006 , 07:45 PM
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Ahh, must have got the wrong end of the old stick somewhere!

# 71 20-04-2006 , 08:00 PM
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love your work on your page vlad ..

# 72 20-04-2006 , 08:48 PM
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wow - some really cool work on your site mate! Some of the figures have a really cold / harsh (?) feeling to them that I really like. Well done mate.

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# 73 21-04-2006 , 06:42 PM
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cool modeling, keep up the good work, i wish i could model organic things.


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# 74 22-04-2006 , 12:55 AM
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guys I just spent an hour trying to find the pose deformer, any other links anyone can suggest. the computer keeps saying /sever not found' or I just can't find anything on any seach except the tut?


take it easy and life will be easy
# 75 22-04-2006 , 10:49 AM
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did you hit both the links above that I gave?

They work fine. One has a tute and one has the plugin itself


Jay

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