This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
i asked the lad about the deformations ect.., amongst other info he said this (hope he doesnt mind)
'The material is a custom shader made of pics I took of cloth (zoomed in). color, bump, specular, and a special incandescense map that kicks in only on shaded areas (makes it look like light shines through). '
any clues what this shader might be made of and what renderer.., obviously a sampler info nde.., but im no expert
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off