This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
thanks for c&C as for the back legs,my character is a mutated character so....im going to add armour... after i get done with the fur this might take some time cpu is starting to take strain .
i actually liked your first one..it was a bit squre at certain area but thats something you can fix with the split polygon tool, smoothing and moving vets around.
But if you want to start a new thats fine..is it going to be the same idea as the first one?
you cant smooth verts...but i think you can smooth just parts of the object just by selecting the faces you want to smooth and the smoothing it ( polygon> smooth)
I like what you have going on. I am really interested to see it with the fur- how will you be doing the fur? are you going to use PaintFX or a plug in? I ask because I have no clue how to achieve that effect.
I do have one comment if you are starting over- You may want to model you character in a nuetral pose , so that you could rig it and pose it any way you like in the end. If you only want the one particular pose then disregard this C+C...
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