This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Decide to start a new character using sub-d's in Maya. His name is Eddie. Thats all I have so far. I have 2hrs into him. I should have him completed in a few days. Hopefully in time to use when Motionbuilder arrives.
Any suggestions on what his attire should consist of?
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