Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-05-2008 , 02:08 AM
jajins1's Avatar
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Join Date: Jul 2007
Location: Las Vegas, US
Posts: 6

I need help~~

I am currently preparing my portfolio to get into a game company as an environment artist. I am kind of stuck here. I really don't know what else I can do more. It looks flat and boring to me. I need to add more cracks but then it doesn't really show much.

What do you guys think I need here?



Thank you!

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# 2 26-05-2008 , 03:08 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
A nice piece

I would put in another light coming from one side to give some more contrast...

Jay

# 3 26-05-2008 , 08:41 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
I agree with Jay, gr8 model. Its all down to lighting now.

Get some nice ambient and direction lights in place, tewak the colors and intensities fall off rates. Try using Final Gather in Mental Ray and get a nice finish.


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# 4 26-05-2008 , 12:56 PM
jajins1's Avatar
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Join Date: Jul 2007
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Thank you guys.

wow.. I suck at lighting but I will try.. Thank you guys for the comment!

# 5 26-05-2008 , 02:56 PM
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Join Date: Dec 2007
Location: England
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Yep deffinatly lighting

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