Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-10-2003 , 11:54 AM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290

Paperwork


# 2 03-10-2003 , 02:16 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
DUDE!

NOW I'm gonna be bucking for a raise.

This will illiminate some folks jobs (my bosses wife hehe...) because
currently the way things go at my work is:

-She makes a clay sculpture (not as detailed as a maquette)
- we draw "cutlines" on it for panels.
-the pattern team rips it apart, and measures the panels.
-they input that data into the PatternSmith software.
-THEN that data is output to the material cutter, then sewn together and inflated.

Using this software, I could just model and texture the low-res versions of the objects, output panel data automaticly, clean it up in seconds by hand, measure the panels, plot-print-cut-sew and inflate.

GREAT FIND BULLET!!!!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads