Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-11-2004 , 07:41 AM
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Male head

Well here is yet another head for all you people. This is my 3rd head, this time I really concentrated on the loops and to have clean geometry. C&C welcome.

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# 2 29-11-2004 , 07:42 AM
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Another view:

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# 3 29-11-2004 , 03:23 PM
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And a wire:

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# 4 29-11-2004 , 05:18 PM
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jep...nice rubber...
better than my tries there...but the lips are a bit flat...but its just your 3rd head. so..kepp ist on...im sure you'll handle it
user added image

# 5 29-11-2004 , 05:48 PM
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Fubar is right, it looks as if he hasn't got any teeth user added image Other than that, it's pretty good, and the mesh is nice and clean

-Blomkaal

# 6 29-11-2004 , 06:23 PM
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Thanks FubaR and blomkaal. I will try and add some more definition to the lips, and he actually doesnt have any teeth yet user added image I will put some in tho so dont worry.
Anyway because I suck at texturing I downloaded a skin shader, made a quick bump map, and whipped up some paint fx hair an here is the result:

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# 7 29-11-2004 , 07:11 PM
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That is looking good for you third head, how did your first and second attempts go? I've yet to try my hand at modeling human stuff, I'll get round to it one of these days!! Good stuff, keep it up,

Mat.

# 8 29-11-2004 , 07:29 PM
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Thanks mat, below is a render of the heads I modeld, going from left (first head) to right (latest model). Honestly I think I improved a lot user added image

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# 9 29-11-2004 , 08:15 PM
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They all look good to me! Nice one,

Mat.

# 10 29-11-2004 , 10:46 PM
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Great job, the only thing I would say is that the eyes are at a strange angle, but it seems like that was the look you were aiming for.

# 11 30-11-2004 , 05:11 PM
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Thanks noanswer42, yeh it was my intention to have the eyes at a very slight angle. Anyway I worked a bit more on the lips and added eyebrows. The teeth will be next.. hopefully user added image

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# 12 30-11-2004 , 07:05 PM
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Blend shapes yay!

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# 13 30-11-2004 , 10:19 PM
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Stop right there dude. Now I'm going to tell you off!! Why are you texturing your model and adding paint fx hair before you have adjusted what needs doing most young man?? Crit has been given for improvement dont push it aside, get it done and you'll feel better for doing it. Your modelling of heads has improved which is great, but dont stop there, jump in and take the next level or two up and really kick some arse on it. This model could be even better than it alredy is, look at the mesh, its great. theres so much more you can use it for now and even then a month from now you'll go 'I can do even better than that'. Cmon dont let me down on this one, or it'll be a mel scripting coarse of the highest level for christmas for you young man, without the turkey, now get to it!!

_J

# 14 30-11-2004 , 10:23 PM
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Thank you for screaming and mobilising me mr Jango sir, but you havent really said what I need to change user added image So please help me out because I dont want to do a mel scripting course, OHHHH GOD NOOOOOOOOOO!!!!!!! WHY ME!!!!!!!!!


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# 15 30-11-2004 , 10:33 PM
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Yes too true I didn't, but the guy a couple of answers earlier did, so...its the lips dude they are a little lifeless. Also pull those ears around a bit bring them out make them deeper here and there, more fleshy you know, have a look at your own. Maybe give the brow a bit more shape and bring it outwards, just some ideas. Get some reference of middle aged to oldish people off google or something, find some interesting faces that have sagged or are craggy etc. I think you would bode well to do it.

Remember, whether I post or not, I'm always around, watching your every move. And you want to see Christmas dont you...?? Mel, I love the schmell of mel...

_J

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