Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hi dragonsfire, yaeh to much booze indeed ... burps ...
started over, i did model the shirt onto the pirate itself, its a real pain in the ankle to edit.
may i conclude that it is better to model the chararacter without the clothes first and model the shirt, the boots, hat etc. seperatly?
but when i hit smooth the poor fella gets a giant hole in the head now, what can i do to cure that?
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