This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm modeling a subdivs head which I have the edge loops layed out good in the polygonal cage and it's geometry is uniformly spaced but when converting to subdivs, some small areas of high resolution (finer detail) appear scattered in many places in the head.
Is this bad for the model or its OK?
Will it affect facial animation?
if it's bad,then how to fix it?
:bandit:
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