This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm trying to model a soccer ball in Maya, but I'm having huge problems. In 3DS MAX there's a geometry called a GeoSphere which can easily be modelled into a soccer ball. Is there anything like that in Maya? Any suggestions or tutorials? Thanks!
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