Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Here is the start, about 2 hours worth. UV's are already mapped but not adjusted. Note this is just half and a very rough draft. Just getting it out in space.
Very nice concept work, I'm sure that getting that much detail in at an early stage will help you later. Good Preperation!
Very interesting colour concept too, really looking forward to seeing how this develops. I know the modeling will be excellent, it's how you texture this that will interest me most. Keep it going mate, very nice work indeed!
Ha!! Did I here a calling?? Hey Murph howz it going? What the hell is sleep anyway??? LOL
Pony: This is great stuff, I love it! I could just imagine a nomadic type of rider for it too. I have some creature work coming up soon for my project also. Really nice mesh, very clean!! Are you going SD or just a straight thru smooth? Keep it going dude, right wheres those tissues.....??
Murph, LOL yeah I sleep, really I don't work on it much. Sharing the good computer with the misses until I decide on what to get to replace old Maya workstation (I want to see 3ghz and 2 gig ram!).
Jango, way cool. I like critter work. Yeah looks good for a nomadic rider also. Long legs, for long distances. There will probably be a bit of changes to the mesh with details in, although other parts will be simplified even more. Poly with subD prox in different layer. I subD for renders.
Surfermcd, Thank you. Especially about the concept, its a complement considering your apparent skill with them.
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