Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-07-2006 , 05:42 AM
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hey this is my dreadnaught wip from a tut

heyyy this is my dread i have been doin in the last 3 days and this is how far i got so far user added image
user added image
i do have piks of previous steps i got too

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# 2 11-07-2006 , 07:33 AM
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Looks amazing, well done! :bow:
What is the poly count?

# 3 11-07-2006 , 08:07 AM
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atm its 69171 lol is that high ?

i do think O.o ?


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# 4 11-07-2006 , 11:38 AM
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nearly done
up to last part now the weps user added image
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imma add sum otehr stuff tho later


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# 5 11-07-2006 , 09:22 PM
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looking good! i suggest you download some of the 3ds tutorials on that site too...you don't learn clean modeling, but there's a lot that you can get out of it as far as techniques...and most of the tools are the same in Maya...just different names...for instance...inset can be performed by extruding faces and then adjusting the "offset" value (by group is with keep faces together on, by polygon is keep faces together off). i learned a lot of things trying to adapt the modeling tools to maya.

# 6 12-07-2006 , 07:06 AM
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