Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 05-03-2003 , 05:44 AM
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Time machine!! I love it!! Great idea!

lol sorry if i sound over enthusiastic but i grew up on books like H.G.Wells' The Time Machine. user added image And then there was the Back to the Future Trilogy....user added image

Its looking great alreay too - most ppl ive noticed are leaning towards some kind of cyborg in terms of this challenge but its good to see a different approach.

nice one undseth!

# 17 05-03-2003 , 05:48 AM
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Thank you! This is only with default lightning, and the other tunable stuff isn't started on.

So I'll start with the cyborg later today, just have to get some sleep. And read a little further about the dependencygraph "system" in maya, with some basic mel and c++ programming.

alexgc: hehe I'm sorry for going from one thing to the other, but this is also a cyborg project. With some seductive nudity. :p


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# 18 05-03-2003 , 05:49 AM
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Great start! So much competition :wow: time for me to get someuser added image

Later,
Brian


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# 19 05-03-2003 , 05:56 AM
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ahh well undseth since ur adding nudity it is ok lol

really tho its ur decision and ur work - dont apologise!!







only apologise if u forget the nudity...user added image

# 20 05-03-2003 , 09:56 AM
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Cool, undseth user added image
... but ... but where is the monster??? user added image


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# 21 05-03-2003 , 10:13 AM
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nice start undseth.. user added image

# 22 05-03-2003 , 10:36 AM
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v.nice job mr undseth!!!

# 23 05-03-2003 , 08:09 PM
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I like the lighting effects, gives a nice glow to the room.

# 24 06-03-2003 , 01:34 AM
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Yeah the glow is pretty cool. May have to figure out some other lighting if I use mental ray, as it doesnt do post effects like glow.

Anyway, here's my first stage of modeling the woman. Usually, I would use a standard 7.5 canon. But people are different, so I try to pick up any special body configurations here. I found a decent pic and traced the outline.

Now, off to refine this into some box looking body.

# 25 06-03-2003 , 02:19 AM
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I'm not sure if this is a good way to do things, but I have a good feeling about this.

I am smoothing the inital model to created a rounded one, which saves me some time.

# 26 06-03-2003 , 02:43 AM
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user added image, undseth, this is a great way to do things... i used to use that technique for MAX. So yea, extrude a few times in the areas you need it, then just morph them to shape, should work great! Ok, cya.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 27 06-03-2003 , 02:47 AM
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I'm not sure about doing it for the head, but it's viable, I'm sure.

# 28 06-03-2003 , 02:51 AM
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I did it for a head, it was hard, but doable user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 29 06-03-2003 , 03:44 AM
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I wonder guys, if I insert "random" edges in the face area, will this create any major problem when I smooth the model later?

About this pic; Done some tweaking now. I do this for two reasons. One thing is to "align" the edges so that it matches the sceleton and/or muscles shapes. The other for making a surface that will loose some of its rounded look/shape.

About the head, I can cut it off, but I do not know how I am supposed to attatch it back on if the head and the body has a different level of detail.

# 30 06-03-2003 , 04:14 AM
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I now have to create the posture by moving bunch of vertices.

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