Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-09-2009 , 11:55 PM
mastone's Avatar
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Great start nonetheless user added image

Only crit I can give is make the body a bit bigger

# 2 02-09-2009 , 07:45 AM
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Toy story ?

:attn:

I think the arm is a bit flat move it a little bit.

# 3 02-09-2009 , 11:11 PM
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agreed, make the body bigger and keep the head the same size.

could be the camera angle, but the right arm looks tweaked out.


:p is he levitating?

# 4 05-09-2009 , 10:39 AM
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I disagree with making the body bigger make the head a little smaller and also add more detail into the arms.

Also like i said with your District 9 Gun. Think about adding more detail to your textures as it makes a huge difference. i would also say the green is too bright make it more of a pastel colour.

Great modeling work tho keep it up.

T


- Big Tom
www.digitaltom.co.uk
# 5 05-09-2009 , 01:59 PM
mastone's Avatar
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Originally posted by bigtommyb
I disagree with making the body bigger make the head a little smaller ...



T

Same difference lol

# 6 05-09-2009 , 03:21 PM
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lol not really mastone if you made the body bigger the arms n legs would become the wrong size user added image


- Big Tom
www.digitaltom.co.uk
# 7 05-09-2009 , 04:40 PM
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# 8 07-09-2009 , 11:53 AM
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nice pose!

the fingers look like they are in fixed position
add some articulation to where the joints would be and it should look better

also the iris on the eye look like they have a black outline making them look out of place




that's a "Ch" pronounced as a "K"

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