Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 16-07-2006 , 10:19 AM
relikz's Avatar
Registered User
Join Date: Apr 2006
Posts: 157

what's nonmanifold?

what is it and what's the use of knowing it? does it affect my modeling or texturing or whatever? if so how?



really sorry... i just dont get my book lol...

any way thx for replying


~The Computer Is A Moron~
# 2 16-07-2006 , 09:29 PM
kavelle's Avatar
Registered User
Join Date: Jul 2006
Location: Los Angeles
Posts: 38
Non manifold geometry is when the polygons don't form a continuous surface. - and thus can't be unfolded into a continuous piece. This is relavent when UV mapping and performing certain operations that don't work on non-manifold geometry (for example, boolean operations). Also, some real time engines and other modeling packages don't support non manifold geometry.

Usualy non-manifold means:

*three or more faces share an edge (like when you extrude an edge of a cube)

*Two or more faces share a single vertex but no edge ( like when you merge the corner vertexe's of two planes together)

*adjacent faces have opposite normals (like when you flip the normal of a side of a cube)

Attached is an image to help explain.


Hope this helps!

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads