This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Well, I have an idea that I want to put into this competition. As is my style, I am joining in late and going to come up with something that will usually be considered a piece of crap. Here's my concept. A butcher - slaughterhouse worker is working the third shift, and he and his friends and co-workers decide to have some beers before work. They drink through LOTS of bottles until they are QUITE tipsy. So the shift starts and the guy misses, and well, cuts his hand off... with a butcher knife. The bad thing is that the hand has fallen onto an active conveyor belf that heads right to the slice 'em and dice 'em machine. The guy stares in agony as his hand is being destroyed.
Sounds like quite a bit of information to accomplish with one still image. Good luck creating every model and completing the lighting within about one week.
Well, the thing is, I'm just gonna have beers scattered around on the ground and on the table. And all I have to do is to make the man, his clothes, the conveyor belt, some minor textures, rigging for the man, the dead hand, and then the lighting. Can't be too much, I've done tighter deadlines before.
And here it is. The final version up for criticism. I can only change the lighting, and, no, I am not changing anything on the characterbecause he is already twice smoothed. Or his hard metal hat. I like that hat. Saved me a lot of work. Here it is. Tear it up!
Thanks, dude, heres a version with an ambient light with a slight red tint. I rendered it in Mental ray with Final Gather. I don't like it too much, so, from now on I will do high quality software render.
i dont see he hand too well. i know that it is there but i dont make out that it is a hand. plus the man looks dead and not fearing+loathing. probably he could be slumped against the belt with his cut wrist outstretched toward the hand? + more light
I like the conveyer belt and the fire. The glow on the little lights should to be less. Try to blend the background more, instead of cutting stright to black. The guy looks a little like plastic, and the hat may need more detail to reveal that it is a hard hat, try some ridges. I would like to see a couple boxes or something next to the conveyer belt, to show what was going in the burner thing in the first place. Also, more beer bottles can be laying around, on the floor too.
Someone had a good idea of changing the position of the character, because right now you don't get the fear and loathing. The main thing I wonder is how the guy lost his hand in the first place, there is nothing in the scene to cut it off...? You may want to add more detail to the lower part of the conveyer belt too. The barrels in the back seem quite large. Some blood can be added coming from his limb, and if he has a shirt on, change its color to something that can be distinguishable.
The beer bottles can be brown, to make them look more like beer bottles. The barrels can be given more of a reflective material to have a shine, and look more like plastic or metal.
Well, there are some critiques, take them as you will. Good luck.
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