Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 46 10-03-2003 , 01:22 AM
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here is the end shot of the anim. the actual anim is not this large or this quality user added image


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# 47 10-03-2003 , 01:24 AM
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here is the image DOH! user added image


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# 48 10-03-2003 , 01:37 AM
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well here is the anim - premiere did the trick.

I said it was small!!!!


cheers

Rich
# 49 10-03-2003 , 01:47 AM
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the file's corrupt I cant open it! user added image


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# 50 10-03-2003 , 02:02 AM
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Thats one serious nervous twitch he has there cb8rwh lol

The file works fine for me. Looks good m8. Have u rigged the whole thing? Would love to see some full on moving action. Perhaps you could rust him up a little bit also! Nice work user added image

# 51 10-03-2003 , 02:15 AM
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Aw, that was a really short animation... user added image


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# 52 10-03-2003 , 02:38 AM
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lol, on loop he looks like hes havin a seizure while choppin veggies or something. Thats hillarious, but good user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 53 10-03-2003 , 05:34 AM
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It's a very sexi robot, don't you think guys ??? user added image


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# 54 10-03-2003 , 06:00 AM
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Yes, i could get it on with that hunk of metal... mmm mmm good.

user added image


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 55 10-03-2003 , 10:46 AM
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err did I say that having multiple parts made the rigging easier - well I spoke to soon user added image

this is happening when I move the pelvis forward - the bolts move in the opposite direction user added image

any ideas what I have done or haven't done that I should?


Thought it was going to smoothly user added image)


cheers

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# 56 10-03-2003 , 11:56 AM
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ooh this is nice user added image
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M i dont want to be you - brian high poly , mikes low poly, this animation


Thanks for wasting your time reading this line.
# 57 10-03-2003 , 02:48 PM
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Looks Great!!


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# 58 10-03-2003 , 03:11 PM
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Originally posted by cb8rwh
the bolts move in the opposite direction


well u could delete their history and then parent or even combine them (if they are all poly's) to the main body. Thats should do the trick m8

# 59 10-03-2003 , 03:27 PM
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Nice stuff, I like the way his head moves, even in a short test animation it gives him a nice start on being a character you want to watch.

# 60 10-03-2003 , 03:53 PM
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LOL, mumbojumbo... i know, i have been pummelled into the ground. As for your bolts, why dont you group or combine the mesh all into one piece?, the bolts would definately not move then.

EDIT - sorry alex, didnt read your post.... user added image..


"I should call you sugar maple tree cause i'd totally tap that" haha

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