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Old 29-01-2004, 08:29 PM   #1
JasonA
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Default Vehicle: '96 McLaren FINA BMW Motorsport (GTR)

This is the 1996 FINA BMW Motorsport GTR variant of the McLaren F1. Some of the parts from the LM are altered or completed replaced, and of course it has the energetic color scheme and all of the sponser liveries. I find this to be the most attractive and interesting looking McLaren of all the ones I've seen, so I strove to make a good replica of it.

Modeled in Maya 4.5, subd's and NURBS, rendered with mental ray, standard shadow-mapped lighting



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Old 29-01-2004, 10:51 PM   #2
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Great job of texturing but i still think i like the showroom paint finish more.

The top one looks good enough for the gallery in my opinion.
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Old 29-01-2004, 11:02 PM   #3
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Class looking car. What about putting an environment map on it to enhance the realism?
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Old 31-01-2004, 02:21 PM   #4
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the reflections on the front windshield on the right side seem too blosky. looks weird.
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Old 04-02-2004, 09:40 PM   #5
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Excellent work man!!
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Old 06-02-2004, 11:50 AM   #6
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Wow!! This is good man! Can u do a tutorial for this??
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Old 06-02-2004, 03:38 PM   #7
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What a fantastic car. Your texture work is excellent
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Old 06-02-2004, 06:54 PM   #8
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great work
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Old 06-02-2004, 09:18 PM   #9
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Thanks guys, I appreciate the kudos

cathura, a tut on this car would be a rather long and cumbersome task that I just don't have the energy for. The key with boxmodeling in general is to understand how a crease is formed by two edges close together and how to create a round hole in a flat object. After that, its just a matter of roughing out the shape and then refining it, and also having the 'eye for detail' so you canm match what you're making to what you're looking at. Just keep in mind that box modeling also has its disadvantages too -- ultra poly heavy models. I'm going to focus more on my NURBS modeling skills for awhile I think..
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Old 07-02-2004, 01:09 AM   #10
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this is really some good work hear. hows about a wire.
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Old 07-02-2004, 05:17 AM   #11
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This looks great. The only thing I will pick on id the first image. The fractal on the dash does not look right. keep up the great work.
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Old 20-02-2004, 06:07 AM   #12
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JASON HOW DID YOU PUT THE TEXTURES ON, CAN YOU PLEASE SHARE.
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Old 21-02-2004, 12:04 AM   #13
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basically, I used auto mapping and tweaked some of the uvs manually into a workable form for all of the basic parts. But I still got texture stretching in some areas, so I used projections for most of the decals.
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