Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-02-2004 , 04:07 PM
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Polyhead for a game

a 590 tri polyhead that I am considering putting on the Russian soldier. That would put the total around like 2200 or so.

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# 2 04-02-2004 , 04:35 PM
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The eyes seem placed a little high. Might be the camera angle. How about a wire?

# 3 04-02-2004 , 05:41 PM
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The Wire Mesh

Here is an image of the Front and Perspective Wire Meshes

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# 4 04-02-2004 , 05:43 PM
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Color

Here is an update with a color mesh I created in Photoshop

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# 5 04-02-2004 , 05:44 PM
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If anyone knows a great tutorial on creating realistic Hair could you please give me a link, it would help alot.


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# 6 04-02-2004 , 09:36 PM
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The cheeks seem too high. Take an image of a skull and compare it to what you've got and you might make adjustments accordingly. Looks good technically, but needs some anatomical adjusting, I think.

# 7 05-02-2004 , 03:49 AM
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I see exactly what you mean, thanks alot for the advice. I used a side rendering from a book that was a bit older.

There also seems to be that indentation in the forehead that I can't get rid of, I tried turning the edges but it still seems very sharp. If you have anymore advice it would be greatly appreciated.


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# 8 05-02-2004 , 06:17 PM
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With Hat

Update

I tried adjusting the cheeks, a little and Created a hat and continued to texture the Head.

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# 9 06-02-2004 , 12:10 AM
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The texture of the eyes seam a bit to small. Maybe bring them in closer to the center also.

# 10 06-02-2004 , 02:43 AM
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Yeah you probably want to give the eyes their own mapping space.

# 11 06-02-2004 , 05:38 PM
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Hey john, you came a long way since I saw the head in class on tues. very nice work.
C

# 12 09-02-2004 , 05:21 PM
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Update

Updated with a different eye texture and tried to make them a little bigger, I hope the eyes are corrected. I am still having problems judging.

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# 13 04-03-2004 , 10:39 PM
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keep it up

# 14 05-03-2004 , 04:48 AM
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dude, that rocks if your actually putting that in a video game, especially if its a shooter game. No ones gonna be like... ohh... the cheeks are to high, im not gonna play this... they be like "I wanna shoot that high-cheeked russian bastard!"

Anyways, thats awesome. Nice work

# 15 05-03-2004 , 04:52 AM
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The players may not necessarily care, but to get a job, the art director does.

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