Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-02-2004 , 11:33 AM
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A BeautyFul Mind

Hey This is my 3rd Human Model. I thought its good enough
to post it here. Tell me wot ya guyz think.

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# 2 06-02-2004 , 01:31 PM
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Nice job. user added image Does he have a body?

# 3 06-02-2004 , 01:44 PM
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Well done, impressive head.

# 4 06-02-2004 , 04:12 PM
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No Body,Since U mention It I'll try to do that

# 5 07-02-2004 , 12:07 AM
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rather great work with the skin.

# 6 07-02-2004 , 05:26 AM
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could just be me but i think the pupils look a little large, and he also looks a little bug eyed i think. i learned once that eyes should always be one eye's width apart if that helps. or it could just be me or the angle im looking at :p other than that amazing. i love the skin texture and i cant wait to see the body.

# 7 07-02-2004 , 01:29 PM
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Hey THanks for da comments. I too don saticfy with da eye. Not enough Specular n Gloss.(Almost look like Matte). Ne one knoe how to get a double specular?

# 8 07-02-2004 , 04:01 PM
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Seeing as it's not a completed model (no body) I'll move this to WIP.

# 9 07-02-2004 , 06:22 PM
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His left pupil looks bigger than his right pupil. :p On the left half of his face, it looks too flat compared to the right half. It maybe the lighting tho. Other than that, kool. user added image


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# 10 08-02-2004 , 10:02 AM
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Ne one knoe how to get a double specular?
-------------------------------------------------------------------------

i remeber that you could connect lights just to the eyes and more specifically just to the specular of the eyes...
but its been so long since i used that trick that i forgot how user added image! (been looking on the light linker and now i cant remeber... alzheimer and exams make my brain pulp...)


Last edited by dragonfx; 08-02-2004 at 10:06 AM.
# 11 08-02-2004 , 04:16 PM
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Layered shader, perhaps.

# 12 08-02-2004 , 05:42 PM
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no layered shaders involved... we just somehow connected the lights to the specular of a metal logo with the fill light not moving but the others (the specular connected) moving over the logo... but its been more than 1.5 years i dont make a logo user added image.
That plus some bars would be useful for the "bright window on the background reflecting just on the eye" effect...

# 13 08-02-2004 , 09:58 PM
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I'm liking the texture mapping, but there appears to be too much noise in it. Looks a bit too bumpy.

His ear looks as if it's hanging off the back of his head. Perhaps a different view and some wireframes would help get it into perspective.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 14 09-02-2004 , 01:11 AM
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I tried the layed shader didnt work as i thought. Now trying 2 totally transp. Spheres.

# 15 09-02-2004 , 01:13 AM
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Here is da wire frames

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