are you guys going to program the engine or just use an existing one/make a total conversion?
i did in fact considered making a game like a year ago
Frist i tried to plan a software company as at the time there were subventions and favorable credit conditions... with an initial 1000€ inversion i could pull 50000€ to make it but as i deep planned it arrived to a conclusion: you cant have sellable game done with 50000€... thats peanuts... and i mean just the game (engine+art+integration/testing... with offices, hardware, paying workers, buying apropiate software, etc...) , supposing you would sell it to a distributor that makes you the marketing, CD/DVD production packaging and distribution) the minimum(and i mean minimum with best of lucks) was 500000€+9months...
that being said....
on the peers group level:
c# managed direct3d runs 10% to 30% slower than (very well coded)c++... but it is simpler and it is managed and do you know someone that can make state of the art c++ direct3d code?
Last edited by dragonfx; 30-05-2004 at 10:43 AM.