Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 61 11-06-2004 , 08:41 PM
Rubberkidney's Avatar
Subscriber
Join Date: Mar 2004
Posts: 161
what were those buckles made out of?

# 62 11-06-2004 , 08:55 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
yeah, that's too bad, as that's looking really good. HOpefully since you've done them once you can knock them out again fairly swiftly.

# 63 11-06-2004 , 10:01 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
can u gimme some info of the shader u used? especially the skin...is it lambert? can u also tell me if u ve used mental ray or maya sofware and which light....

Nice process dude i happy that you are on Normal categor and not in noob cause then i would loose 100% with my dragon there......

# 64 11-06-2004 , 11:39 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
cheers guys

rubberkidney - just polys all the way.

dragonhawk - the skin shader is only a blinn at the moment - it's only temporary - I hope to create a more skin like texture later on.

it is rendered using mentalray - with a poly sphere used as a dome light and 1 directional light for key light, and 2 point lights - 1 above and behind the model and one low to the models right (as looking from camera)


cheers

Rich
# 65 12-06-2004 , 10:50 AM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
bit of an axe - just temp textures

Attached Thumbnails

cheers

Rich
# 66 13-06-2004 , 03:09 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
cool! quite "Warhammer"-ish though, but that might be the look you're after?


Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 67 15-06-2004 , 12:04 AM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
cheers stedo - yeah I think I am taking references from a model which is from that sort of game.

here's the start of the texturing (haven't finished the modelling yet but wanted to get a start on that part) the final texturing will not be symmetrical like this currently is.

comments / crits welcome

Attached Thumbnails

cheers

Rich
# 68 15-06-2004 , 12:45 AM
Jack Of Spades's Avatar
Registered User
Join Date: Mar 2004
Location: Albany, CA, US
Posts: 173
love the texture buddy


I am in 10th grade, sophomore in high school, but if you don't take me serious, I'll make you.
# 69 15-06-2004 , 01:34 AM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Whoa!!! Really cool model, and awesome textures!


Just read the thread and got a few comments:

The abs look great now, but they looked a bit too square IMO, but with the texture, it looks great!

If you're still wondering what to do with the teeth (the vampire ones, don't know the english word user added image ), i suggest you try and pull the jaw or lower lip a bit out and try for a Warcraft orcish kinda look, and maybe make the teech point a bit backwards... Not sure how it's gonna look, but I think they are/were (can't see if you've changed them since the close-ups) a bit too pointy. And maybe you could make 'em a bit bigger this way...

But it's looking great so far, can't wait to see the final result! user added image

-Blomkaal


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 70 15-06-2004 , 03:54 AM
Subscriber
Join Date: May 2004
Posts: 233
You have my approval for the texture! have you used the hair from maya 6? The color is excellent.

And still need to fix that bracer thing... More I think about it, the more I wonder if the mix of fur / spike is right. Spikes are better associated with shaved skin, at least, thats what my goth friends would say!

# 71 15-06-2004 , 12:16 PM
mumbojumbo_13's Avatar
Subscriber
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
hey cool work user added image
--
where do you get the number texture thing for texture mapping from?
i know heaps of people use it where you get it?
good luck with the texturing


Thanks for wasting your time reading this line.
# 72 15-06-2004 , 04:27 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
cheers guys..

blomkaal - yeah the abs are def a bit square, will try and alter them before the end and I totally agree that the pointy teeth things need to be altered and def made bigger - cheers for the suggestions

Mantat - cheers buddy - the texture is just a reference photo of a cow hide messed about with inside photoshop. I am staying with the nail wristband but will try and add a little metal for the spikes to stick into.

Mumbo - cheers man - the number came from a texturing thing made by one of the mods of this site (dannyngan I think) - you could just create one in photoshop or a similar package


cheers

Rich
# 73 15-06-2004 , 10:21 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
couple of tattoos/brands - any good - prob put a few more on.

comments / crits welcome

Attached Thumbnails

cheers

Rich
# 74 15-06-2004 , 10:38 PM
Rubberkidney's Avatar
Subscriber
Join Date: Mar 2004
Posts: 161
some bump mapped ridges on the horns would be pretty sweet...i like the tattoos a lot..did you draw them or did you download them? also, the hands..the only thing that i think needs a little bit of work, they have a teddy bear quality to them, id like to see them be a little more rough : ) very good overall though, cant wait to see it finished

# 75 15-06-2004 , 11:34 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
rubberkidney - yeah I haven't touched the texturing of the horns yet - will def be some ridges on them - the tattoos I just downloaded from the net - altavista image search works wonders sometimes user added image

i see what you mean about the hands will have to adjust them

cheers for the comments


cheers

Rich
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads