can u gimme some info of the shader u used? especially the skin...is it lambert? can u also tell me if u ve used mental ray or maya sofware and which light....
Nice process dude i happy that you are on Normal categor and not in noob cause then i would loose 100% with my dragon there......
dragonhawk - the skin shader is only a blinn at the moment - it's only temporary - I hope to create a more skin like texture later on.
it is rendered using mentalray - with a poly sphere used as a dome light and 1 directional light for key light, and 2 point lights - 1 above and behind the model and one low to the models right (as looking from camera)
cheers stedo - yeah I think I am taking references from a model which is from that sort of game.
here's the start of the texturing (haven't finished the modelling yet but wanted to get a start on that part) the final texturing will not be symmetrical like this currently is.
The abs look great now, but they looked a bit too square IMO, but with the texture, it looks great!
If you're still wondering what to do with the teeth (the vampire ones, don't know the english word ), i suggest you try and pull the jaw or lower lip a bit out and try for a Warcraft orcish kinda look, and maybe make the teech point a bit backwards... Not sure how it's gonna look, but I think they are/were (can't see if you've changed them since the close-ups) a bit too pointy. And maybe you could make 'em a bit bigger this way...
But it's looking great so far, can't wait to see the final result!
-Blomkaal
Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
You have my approval for the texture! have you used the hair from maya 6? The color is excellent.
And still need to fix that bracer thing... More I think about it, the more I wonder if the mix of fur / spike is right. Spikes are better associated with shaved skin, at least, thats what my goth friends would say!
hey cool work
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where do you get the number texture thing for texture mapping from?
i know heaps of people use it where you get it?
good luck with the texturing
blomkaal - yeah the abs are def a bit square, will try and alter them before the end and I totally agree that the pointy teeth things need to be altered and def made bigger - cheers for the suggestions
Mantat - cheers buddy - the texture is just a reference photo of a cow hide messed about with inside photoshop. I am staying with the nail wristband but will try and add a little metal for the spikes to stick into.
Mumbo - cheers man - the number came from a texturing thing made by one of the mods of this site (dannyngan I think) - you could just create one in photoshop or a similar package
some bump mapped ridges on the horns would be pretty sweet...i like the tattoos a lot..did you draw them or did you download them? also, the hands..the only thing that i think needs a little bit of work, they have a teddy bear quality to them, id like to see them be a little more rough : ) very good overall though, cant wait to see it finished
rubberkidney - yeah I haven't touched the texturing of the horns yet - will def be some ridges on them - the tattoos I just downloaded from the net - altavista image search works wonders sometimes
i see what you mean about the hands will have to adjust them
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