Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I think I might rig him and animate him. I wonder if I can make it look convincing because I intended for him to be offbalanced most of the time because of the tiny wheel. He was going to be a clumsy guy who was really intergetic.
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