This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
does anyone know any good FREE tutorials on how to do wrinkles. Or could quickly explain the basic concept behind it so i can full around and figure it out. Also, does anyone know any good sites for reference images. I can't draw for anything. lol. If u can help with any of these i'd be very thankful.
Not sure about the wrinkles, but the blueprint section of https://www.suurland.com/ has some great references for things like planes, cars, tanks, boats etc etc
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