Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-08-2004 , 09:29 PM
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Join Date: Mar 2004
Posts: 41

Glass

How can I model a glass (polygons)?
I've use a cylinder , but extruding and moving downward the top doesn't give good results. The drink glass must have a thickness like a real glass.

Thanks

# 2 02-08-2004 , 09:35 PM
Sav1989's Avatar
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Join Date: Jun 2004
Posts: 109
i would create a cv cubic line, and make a half of a glass. then i would go to revolve > and there set output geometry=polygons.
then play around with the U and V spans, and the rest of the settings.

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