Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 76 19-08-2004 , 10:05 PM
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and another... no more images now the next ones will be my final submissions! - i can hear mods "tsk tsking" me cos im using loads of space up!

thanx to everyone for your support and guidance - - you know who you are! user added image user added image

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# 77 22-08-2004 , 07:02 PM
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hmm...how come I never replied to this thread? user added image

Well, anyway, since you began this model, this is a great improvement! It looks grat as it is now, espacially I like the tale or whatever it's called....the texturing also looks nice! Maybe you can even improve it....maybe by adding a little specularity....try searching for pictures of crocodiles, delphins and similar creatures, to see how exactly does it look in under the sea/water.

Keep it going!

# 78 22-08-2004 , 07:07 PM
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cheers sil-v,

yeah jango gave me some good advice, with the spotlights and fog, the scene has come along nice, and have done a few mods to the "sharkodille", but i am not going to post anymore pics (he says) untill its complete!!!!


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# 79 22-08-2004 , 11:19 PM
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# 80 22-08-2004 , 11:53 PM
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Sweet, Murph

Really starting to take shape. What type of texture are you go to use.Looks good so for.

# 81 23-08-2004 , 06:34 AM
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This is really nice! Its such an improvment from the previouse one!


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# 82 23-08-2004 , 09:04 AM
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Murph

You are becoming godlike!! Somebody has asked how you did the texture!!

Keep it Secret, Keep it safe!! LOL
Regards

_J

# 83 23-08-2004 , 09:41 AM
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LOL user added image

as Jango says I'M Not TELLING!!

Just kidding user added image

The texture was created in a trial version of alias sketchbook, when i got a picture link (see previous messages) from Mike, i "pipetted" (if thats a word) the colours from the tail, and airbrushed a colour at a time untill it kinda ramped,

for the bump map I drew (with a mouse) lots of little scales, mirrored and flipped the image, saved it really low res in "microsoft paint(!)" then re-oppened it - and it has got loads of little "pixel errors" these created "spottyness" and there you have it, horns and teeth were cyl maps with a <blend> of a few colours with a fine line bump.

heres another picture (i am such a liar) a closer, better bump view, (the back horns are going through a transition at the moment) so not quite finished.

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# 84 23-08-2004 , 04:18 PM
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Hey Murph

Hopefully be online this week hopefully, my friend has been on hols!! Hes gonna try and finish it this week!!


_J

# 85 23-08-2004 , 04:20 PM
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Excellent, looking forward to it -
>>"through my new computer"<<< had to drop that in there - i'm all exited!


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# 86 23-08-2004 , 04:43 PM
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Hey Murph

Cool, what ya gettin?

I saw that guy on Jsproggs thread, wots he on??

_J

# 87 23-08-2004 , 05:02 PM
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seeings as you asked user added image

ASrock K8S8X with the 755 chipset
amd xp2400+ chip (only 2.0Ghz)
1 gig ddr 400 Mhz
ati 9600xt with 128mg
5.1 surround sound (what the heck i'll need that for i dont know)
and most importantly a DVD RW!!!!
and a sata 180Gig HD

but it better than my P4 system with a really low cache and 512 of 133Mhz ram, when it renders it MHz (get it user added image )


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# 88 23-08-2004 , 07:26 PM
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My eyes are going, I read that first line of spec as A Sock!!

Jeez too much Maya!!!....actually I dont think so saying that!!
Looks good!!

_J

# 89 24-08-2004 , 04:28 PM
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u've made a lot of improvements and progress on ur dino. Keep it up man!user added image


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# 90 24-08-2004 , 04:36 PM
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thanks user added image


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