Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 106 05-09-2004 , 12:21 PM
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hey jango,

figured out what was wrong, Maya uses open GL, i didn't have the right drivers installed, i've tried a grid and then randomised seed, then i added a gravity field and reversed to -9.8 waited for the speres to rise and render. but i didn't like that, im just doing a quick render at the mo,

volume sphere? i can't seem to find that one yet, i'll have a rumage and post a render in a mo...

M


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# 107 05-09-2004 , 12:25 PM
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btw - i did that exact same jellyfish as a tutorial... user added image


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# 108 05-09-2004 , 02:21 PM
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here it is...

right , very close now, dunno how well this will upload, there will be other things in the scene - except bubles - i hate bubbles!!!

enjoy ?! -
btw 7 mins and 44 secs to render - eek - (1200 x 1000 ish) rescaled for SM..

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# 109 05-09-2004 , 02:22 PM
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all croc's go to heaven user added image


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# 110 05-09-2004 , 06:43 PM
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Hey murph

Just a bit of crit, I'd reduce the intensity of the fog a tad, maybe come in closer to the croc as theres a lot of space around it and maybe change the color of the particles to an algae color??

Just 10ps worth

_J

# 111 05-09-2004 , 06:49 PM
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im gonna start my 10p's worth collection tin up - i'll soon ahve enough for Maya 6 unlim... LOL user added image

yeah already done user added image i only posted that image, because it took so long to render and he looks like he's on stage...(or acending to the heavens...)

And tonight Matthew...


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# 112 05-09-2004 , 07:05 PM
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hey J, just a quickie (pnarh pnarh)

When rigging a snout/mouth like this - is it best to assign all the lower verts to a cluster then parent to the lower joint and "viki verki"


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# 113 05-09-2004 , 07:40 PM
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Hi Murph

More bloody questions!!!LOL

Well I went to the lab and had a fiddle, is this just for posing or are you gonna animate? See the attached image for your jaw setup.
I wouldn't use a cluster myself, I usually just use them for back controls on a character or deforming model before deleting history.

If you are gonna animate this I would stick some spline IK in the tail too.

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# 114 05-09-2004 , 07:48 PM
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W00T!!! Go murph! user added image Each update is looking better and better to me.


Watch Space Wars at www.3dden.co.uk now!
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# 115 05-09-2004 , 09:16 PM
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-(Jango)-

yeah but your a font of knowledge, besides i'll buy you a pint on the 3rd Dec.. that rig looks remarkably... nothing like i had done!
I had lots of small joints at the tail end, (i dont know how to paint weights yet - & it led to less deformities)
And I wont be animating it because i dont have the time, when competition time ends i'll just post in in the downloads with everything else.

-(RC)- cheers mate, ya up for rigging my "bog-bowl droid" then user added image user added image user added image he he
that animation you wanted should be ready about the same time as Jango's website user added image dig dig user added image

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# 116 06-09-2004 , 05:13 AM
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Dang Murph, your's is terning out to be some sereuse compitition. Great work that last render looks really good on the body. I might better get bizzy.

# 117 06-09-2004 , 11:02 AM
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Hey pony,
thanks mate, but I shouldn't worry dude, im only going in as a noob, besides simplylightwave guys have some fantastic models going on, i really like the mechanical velocoraptor, chuffing ace.

i think out of all the entries you have the edge on origonality...

later user added image


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# 118 07-09-2004 , 07:59 PM
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passable render...

here's "another" render RAR'D to try and save some quality, never seems to look good uploaded...

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# 119 07-09-2004 , 09:16 PM
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That latest render if fantastic-oooo!!!


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# 120 07-09-2004 , 09:18 PM
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Cheers RC, i don't think theres much else i can do to it really, maybe a submarine LOL user added image



My 300th reply!!


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