This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
figured out what was wrong, Maya uses open GL, i didn't have the right drivers installed, i've tried a grid and then randomised seed, then i added a gravity field and reversed to -9.8 waited for the speres to rise and render. but i didn't like that, im just doing a quick render at the mo,
volume sphere? i can't seem to find that one yet, i'll have a rumage and post a render in a mo...
Just a bit of crit, I'd reduce the intensity of the fog a tad, maybe come in closer to the croc as theres a lot of space around it and maybe change the color of the particles to an algae color??
Well I went to the lab and had a fiddle, is this just for posing or are you gonna animate? See the attached image for your jaw setup.
I wouldn't use a cluster myself, I usually just use them for back controls on a character or deforming model before deleting history.
If you are gonna animate this I would stick some spline IK in the tail too.
yeah but your a font of knowledge, besides i'll buy you a pint on the 3rd Dec.. that rig looks remarkably... nothing like i had done!
I had lots of small joints at the tail end, (i dont know how to paint weights yet - & it led to less deformities)
And I wont be animating it because i dont have the time, when competition time ends i'll just post in in the downloads with everything else.
-(RC)- cheers mate, ya up for rigging my "bog-bowl droid" then he he
that animation you wanted should be ready about the same time as Jango's website dig dig
Hey pony,
thanks mate, but I shouldn't worry dude, im only going in as a noob, besides simplylightwave guys have some fantastic models going on, i really like the mechanical velocoraptor, chuffing ace.
i think out of all the entries you have the edge on origonality...