sharkodile.zip (28.4 KB, 136 views)
MURPH
#
123
07-09-2004
, 09:58 PM
Subscriber
Join Date: Apr 2003
Location: Surrey, UK
I like it murph:tup: , it reminds me my entry in July Loch Ness well done.
Dae:tup:
#
124
07-09-2004
, 10:37 PM
Subscriber
Join Date: Mar 2004
Location: ENGLAND
#
125
09-09-2004
, 12:56 AM
Registered User
Join Date: May 2004
Location: New Zealand
I like the texturing and the last set of images are looking smooth. I can't believe you had time to make up the rig for it too. Pretty popular thread too brother. Good luck and its looking sweeeeet!
<font size=3 face=arial color=blue>S U R F E R M C D </font><br>
<font size=2 face=arial color=blue>www.winteractiv.com</font>
#
126
09-09-2004
, 06:14 PM
Subscriber
Join Date: Mar 2004
Location: ENGLAND
cheers Surfer,
when you just quickly ask for some help - Dr Jangos there to guide you along the path.
the threads only popular becuase it's mostly me putting pictures up
MURPH
#
127
09-09-2004
, 06:32 PM
Registered User
Join Date: Mar 2004
Location: leuven
wow! turned out very nice, noob
very nice work
#
128
09-09-2004
, 08:36 PM
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Murph
Holy crap!!! Guess what???!!!!?????oh the suspense......My website is online!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!! Yesssssss!!!!!
Its still in progress but I think theres enough for people to chew on for a bit, let me know what you think!!!!
_J
www.outlaws3d.co.uk
Last edited by Jay; 09-09-2004 at 08:38 PM.
#
129
09-09-2004
, 09:29 PM
Subscriber
Join Date: Mar 2004
Location: ENGLAND
cheers Luke,
well done J, it's now in my toolbar...
MURPH
#
130
09-09-2004
, 11:10 PM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Pretty neat!
If you're interested in game work at all, you might put some examples in there. Games are starting to need people who can do high-res AND low-res stuff because of things like baking normal maps and such.
#
131
10-09-2004
, 11:22 AM
Subscriber
Join Date: Mar 2004
Location: ENGLAND
cheers Mike,
i don't think i'll ever be good enough for game work, or any other work for that matter.
i have got some low poly versions, well i thought they were, what constitutes as a low poly (on a model like mine) ?
the whole scene is 130k faces, 36k for each croc, and i know that is really high
the "lower?!" face count for my croc was 8 thousand, but i could proberbly get that down by half i think? would that be alright for game work? i can hear ppl laughing at me!!
regards Murph
MURPH
#
132
10-09-2004
, 12:38 PM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Oops, sorry, I was referring to Jango's post about his website. Jango, you might want to post such announcement in their own threads rather than a challenge entry... I didn't notice before.
#
133
10-09-2004
, 02:52 PM
Subscriber
Join Date: Mar 2004
Location: ENGLAND
ya just build me up... to throw me back down again
MURPH
#
134
10-09-2004
, 09:08 PM
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Apologias Technicalas!! Sorry Murph it wasn't intended, as to Mike also for wasting his time on my account. Will post an Announcement.
_J
#
135
11-09-2004
, 07:09 AM
Subscriber
Join Date: Mar 2004
Location: ENGLAND
i don't care, i been waiting ages for it...
MURPH
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off
|