Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 121 07-09-2004 , 09:24 PM
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that rar file wont open for me, could you post a zip or something.

Dae


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# 122 07-09-2004 , 09:26 PM
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just for you.

Attached Files
File Type: zip sharkodile.zip (28.4 KB, 136 views)

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# 123 07-09-2004 , 09:58 PM
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I like it murph:tup: , it reminds me my entry in July Loch Ness well done.

Dae:tup:


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 124 07-09-2004 , 10:37 PM
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Hey dae,

thanks mate. user added image your entry was way cooler than mine, i wish i had seen it before, may have been able to tap you for tips too. ~~
i love those jelly fish they're ACE, user added image - respect!!


murph


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# 125 09-09-2004 , 12:56 AM
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I like the texturing and the last set of images are looking smooth. I can't believe you had time to make up the rig for it too. Pretty popular thread too brother. Good luck and its looking sweeeeet!


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# 126 09-09-2004 , 06:14 PM
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cheers Surfer,

when you just quickly ask for some help - Dr Jangos there to guide you along the path.
the threads only popular becuase it's mostly me putting pictures up user added image


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# 127 09-09-2004 , 06:32 PM
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wow! turned out very nice, noob
very nice work

# 128 09-09-2004 , 08:36 PM
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Murph

Holy crap!!! Guess what???!!!!?????oh the suspense......My website is online!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!! Yesssssss!!!!!

Its still in progress but I think theres enough for people to chew on for a bit, let me know what you think!!!!

_J

www.outlaws3d.co.uk


Last edited by Jay; 09-09-2004 at 08:38 PM.
# 129 09-09-2004 , 09:29 PM
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cheers Luke, user added image

well done J, it's now in my toolbar...


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# 130 09-09-2004 , 11:10 PM
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Pretty neat!

If you're interested in game work at all, you might put some examples in there. Games are starting to need people who can do high-res AND low-res stuff because of things like baking normal maps and such.

# 131 10-09-2004 , 11:22 AM
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cheers Mike,

i don't think i'll ever be good enough for game work, or any other work for that matter.

i have got some low poly versions, well i thought they were, what constitutes as a low poly (on a model like mine) ?

the whole scene is 130k faces, 36k for each croc, and i know that is really high
the "lower?!" face count for my croc was 8 thousand, but i could proberbly get that down by half i think? would that be alright for game work? i can hear ppl laughing at me!!

regards Murph


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# 132 10-09-2004 , 12:38 PM
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Oops, sorry, I was referring to Jango's post about his website. Jango, you might want to post such announcement in their own threads rather than a challenge entry... I didn't notice before.

# 133 10-09-2004 , 02:52 PM
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ya just build me up... to throw me back down again user added image


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# 134 10-09-2004 , 09:08 PM
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Apologias Technicalas!! Sorry Murph it wasn't intended, as to Mike also for wasting his time on my account. Will post an Announcement.

_J

# 135 11-09-2004 , 07:09 AM
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i don't care, i been waiting ages for it...


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