Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-08-2004 , 10:44 AM
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kurt's cartoondog

hiya all,

kurt's cartoondog part I

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Last edited by luke; 09-08-2004 at 10:48 AM.
# 2 09-08-2004 , 11:57 AM
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nice start dude! keep it comin' user added image


...
# 3 09-08-2004 , 12:23 PM
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Wow this tut is popular. Good job.

# 4 09-08-2004 , 02:32 PM
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tanks ransick! tanks rubberchicken!

cartoondog tut is cool!

kurt's cartoondog part II

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# 5 09-08-2004 , 03:08 PM
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Great start keep going....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 6 09-08-2004 , 06:30 PM
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tnx kurt!!!

ok. i got stuk now.
when i hit "edit polygons /merge vertisees"
(after neck and skul are "edit polygons/combine/union" in part III)
it stays three. what should i do to make them actually one vertice?
tips are welcome tnx ;-)

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# 7 09-08-2004 , 06:57 PM
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i have set distance in merge vertice option box to 10. now it seems to work

# 8 09-08-2004 , 11:10 PM
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Originally posted by luke
i have set distance in merge vertice option box to 10. now it seems to work

glad you sorted it out user added image

your wip is looking good so far

# 9 10-08-2004 , 05:58 PM
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tanks kevin :-)

kurt's cartoondog part III

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# 10 10-08-2004 , 06:56 PM
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help!!!!

excuse that bothers to you already enters my question helps please
thanks... TomyZ

# 11 10-08-2004 , 08:25 PM
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Nice progress luke, keep at it user added image


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# 12 11-08-2004 , 09:44 AM
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kurt's cartoondog part IIII

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