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Old 10-09-2004, 06:57 AM   #31
Tzeentch
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And another shot:
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Old 10-09-2004, 09:08 AM   #32
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Hey.

I love this - its awesome! I quite like modelling mechanical hard surfaces, I might try one of these, so thanks for the inspiration!

How much do the real models cost roughly?? I'd actually quite like to have a go building one of those too.

LisaG

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Old 10-09-2004, 11:17 PM   #33
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I think I picked up a Defiler for about $35 (US) on ebay.

LOL..I haven't even painted mine yet....because of a few personal things and the fact that I'd probably have a brain tumor trying to detail all the little surfaces.
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Old 11-09-2004, 06:33 PM   #34
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first of all.... wow what a awesume model to excually model!! so much detail! very interesting stuff!! I would love to see this one finished...and you are allready good on your way so COOL!
second... eeeh...I allready said it in the first argument lol ......keep it up tho
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Old 13-09-2004, 06:25 AM   #35
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Today's Progress:

The Defiler's Head and "Face":
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Old 17-09-2004, 07:47 AM   #36
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Believe it or not....this little tiny thing took me forever..and it's not even perfect---but IT'S CLOSE ENOUGH! 8-)
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Old 18-09-2004, 06:30 AM   #37
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I'm not happy with the way this face looks at all... (this being my first attempt at a face)...for some reason, the mesh is waaaaay too thick. Could someone please educate me on how to clean it up and reduce the polycount without losing detail?
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Old 20-09-2004, 12:38 AM   #38
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Hi, Its looking really good!

Re: The Head: How did you model the head (Nurbs/Polys)? If thats the poly smooth do you have a pic of the un-smoothed poly mesh?

Cheers,
Trev
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Old 20-09-2004, 12:57 AM   #39
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im guessing that you are building a rough poly cage then doing a poly smooth...your need to be really careful about how you build the surface...stick with quads if you can...stay away from N sided polygons and use triangles only when you have to : ) then when you smooth you should get a better looking mesh..also make sure that your smooth options are correct..you dont want it to smooth it to triangles..
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Old 20-09-2004, 03:11 AM   #40
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Yes, that's what I was doing. I went ahead and just deleted the face, I'm going to attempt to rebuild the face after I get the rest of the top modeled. I'll try to put into practice your suggestions and before I smooth it, I'll put up a unsmoothed polymesh for you guys to C&C.
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Old 20-09-2004, 03:19 AM   #41
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if you can post the unsmoothed mesh with the wireframe on it : )
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