Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I haven't seen it done anywhere else except for in post my self. Can be done in PS rather easy also. Copy the layer your pixels are in. Use curves on them to get everything black except for the highlights. Gausian blur. Thin Screen it or another layer affect, over the original.
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