This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
you could change the penumbra of the light, that will make the edges of the light softer or harder (depending on the setting). it's in the attribute editor of the light. since the light is limited by the shade, you don't want it to be too soft, but the extreme edges in your render aren't quite correct either.
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