This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is a slightly different version from my challenge entry, just so you can see what we do there. I know a lot of people don't get involved but you should
anyway, the dino and grass are maya, the BG is a matte.
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