Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Okay -- I have a mastercheif and an elite skeletonned and ready to go -- unfortunately using automatic settings, when I move for instance a neck joint, the elite's nipples get pulled -- which looks quite painful. How do I control what a specific joint moves more accurately?
paint the weights of each bone... what its doing wrong is calculating the weights according to distance from the joing , so you can easily get verts attracted to compleatly the wrong joint.
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