Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 19-10-2004 , 06:53 PM
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Join Date: Oct 2004
Posts: 12

Nurb or Polly

I was scanning through the help files associated with maya, and some online tutorials, and I cant really find a reason, or definition, but when modeling which is preferable? Nurbs or Polys? Why would I use one over the other?

I have heard people talk down about one or the other, but never figured out why.. or which one is preffered for certian applications over another...

Sorry for the generic question...

# 2 19-10-2004 , 07:55 PM
goosemage's Avatar
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Join Date: Dec 2003
Location: USA
Posts: 50
They both have different unique properties one might want when modelling certain things. Nurbs are great for modelling smooth objects, however you can remap polys. Texturing polys is much easier in my opinion.

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